Orcish Lumberjack

Building a ‘Fresh Deck’ in a ‘Closed Format’ - Spring 2026

The CultivationKid · April 17, 2026

Premodern is emblematic of an extended format I never experienced. I started playing Magic in the summer of 2021 and have no nostalgia for the time period of 1995–2003, since I was only 5 during Onslaught Block. Premodern hosts cards as iconic as the game itself and involves play patterns that Richard Garfield literally intended. But to outsiders, the format has an "issue": "It's a closed format", "It's a solved format." This sentiment is a close-minded approach to a problem that does not truly exist. With the 29 legal sets, there are over 5,000 unique cards that anyone can make a deck with.

Throughout the year, I will be posting a number of different "off-meta" decks and their tournament results at large events. The following decklists are decks I have cultivated recently that are fresh takes on the format, a format ripe with underutilized cards:


Red-Green Seismic Assault

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Creatures
4x Harvest Wurm
4x Krosan Tusker
4x Orcish Lumberjack
4x Terravore
Instants and Sorceries
4x Mulch
4x Call of the Herd
4x Lightning Bolt
2x Naturalize
Artifacts
2x Storm Cauldron
Enchantments
4x Seismic Assault
2x Sylvan Library
Lands
1x Barbarian Ring
1x Darigaaz's Caldera
1x Dust Bowl
6x Forest
3x Karplusan Forest
6x Mountain
2x Treetop Village
4x Wooded Foothills
Sideboard
2x Gaea's Blessing
2x Naturalize
2x Nimble Mongoose
2x Phyrexian Furnace
2x Pyroclasm
2x Pyrostatic Pillar
2x Tranquil Domain
1x Zuran Orb

Seismic Assault is a card that I have loved since hearing about the Swans of Bryn Argoll combo deck in Modern. Over Christmas Break 2025, I started to get restless, wishing that Sligh had only live draws. I started looking at every single red card legal in the format, and stumbled across it. I started questioning if this card was even playable; spending an entire turn to cast an enchantment is part of Sligh's plan (see Sulfuric Vortex), but I needed a way to ramp it out. I first thought Lotus Petal was the strategy to quickly cast Seismic Assault, and it was in the original list. However, as I re-scrolled on Scryfall, I saw Orcish Lumberjack. The 1/1 from Ice Age turns a Forest into a functional Black Lotus, and is an accelerant mostly used in Power Cubes. AND, this now put me into another color: Green. Green famously has land-centric mechanics, like mana-dorks and land ramp, so I was still convinced it could work. Then, as I went through all the green cards, I saw Mulch.

I think Mulch is one of the most underutilized cards in Premodern, as it has many applications, firstly finding lands. Additionally, it keeps Sylvan Library cards moving, so the pilot can always see fresh cards off the card-advantage engine. With an active Seismic Assault, Mulch turns lands into direct damage. I felt like the cards kept coming to me, as if each new card fit a piece of the puzzle I created. Once I put Mulch in the deck, cards like Call of the Herd and Barbarian Ring came together, as they have functionality with Mulch's graveyard plan. An earlier iteration of the deck had Terravore in the sideboard, as a surprise for my opponent. That quickly changed when I started to realize the raw power the card had, and was synergistic with my main game plan anyways.

The latest addition to the deck, Storm Cauldron, came to me after a recommendation from an opponent at a small event. For 5 mana, this dual-sided exploration allows the pilot to have 5 lands in hand and dome an opponent for 10 life, or kill a swath of smaller creatures clogging up the other side of the board. That is usually a game-ending play and something worth spending 5 mana on. This has added a new dimension to the deck, with the ability to, with Storm Cauldron out, cast spells in your hand, and then turn those lands into Shock, destroying x/2s or dealing excess damage to your opponent. This is also a card that can be powered out on Turn 2 with the help of Orcish Lumberjack, and feels powerful when not interacted with.

I used my Burn brain to help me consider a sideboard. Playing Premodern Sligh, Enchantress and Dreadnought are tough matchups, so the 'board became a way to combat those archetypes. Dreadnought also has a mill win condition, with Vision Charm and Brain Freeze being cards that help this Plan B, which is why Gaea's Blessing is in the deck, even though it can go against what Terravore wants.

In the event I played in with Seismic Assault, I went 2–3. This was a test for the deck, months before I started making off-meta decks. I was able to beat Oath Ponza, a deck that utilizes Terravore with Stone Rain effects, and Blue-Green Madness, a deck that I do not get to play against often, but seemed to have a favourable matchup against. I did lose to Sligh and Elves, and that was due to inexperience with the deck. I have since tuned the deck more to what the list is above, and have much more practice in casual settings. I think its strength leans on the explosivity of Orcish Lumberjack, and that late-game draws of a land still have purpose, a problem Sligh runs into much too often. I'm excited to see how far this deck can go, as Terravore in the maindeck adds pressure that is a must-answer for opponents. I'm proud of the synergistic elements of the deck, as every card either gets a land in my hand, the graveyard, or deals damage to my opponent.


Our next deck is a combination of 2 strategies in the current meta that combine to create a unique synergy of sorts.

Esper "Cookie Crisp"

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Creatures
1x Avatar of Woe
3x Phantom Nishoba
1x Psychatog
2x Putrid Imp
1x Verdant Force
1x Visara the Dreadful
Instants and Sorceries
3x Careful Study
3x Replenish
3x Frantic Search
Artifacts
4x Mox Diamond
Enchantments
4x Animate Dead
3x Attunement
4x Necromancy
2x Opalescence
2x Parallax Wave
1x Zombie Infestation
Lands
2x Ancient Tomb
2x City of Brass
1x Dromar's Cavern
3x Flooded Strand
4x Island
3x Plains
3x Polluted Delta
4x Swamp
Sideboard
3x Annul
2x Circle of Protection: Red
3x Engineered Plague
1x Enlightened Tutor
1x Phyrexian Furnace
2x Seal of Cleansing
3x Swords to Plowshares

Naming conventions of Combo decks state that it must be named after a cereal, and Cookie Crisp seemed to fit the mood I'm in playing this deck. Esper Cookie Crisp fuses the power of Replenish and the fun of Reanimator. Each reanimation spell is an enchantment that can come back with Replenish, since ALL enchantments come back, global and local. Avatar of Woe and Visara the Dreadful are big bodies that also act as removal for any creature of my opponent that is a threat or imminent problem. The deck churns through cards with Careful Study, Frantic Search, and Attunement, and can still cast every card in the deck with Mox Diamond and City of Brass.

This all came from a long phone call with my friend Frank, who I lovingly refer to as Mr. Frank. We were talking about how much of a problem Replenish is in a post-ban Parallax Tide world. And then one of us said "Doesn't it bring back all enchantments? What about Animate Dead?" This became a mock-up of the deck you see above, with creatures to dump in the graveyard for Reanimate-like Auras, and the infamous Parallax WaveOpalescence combo. The entire deck design became fun to explore, until we reached a true issue: the land base. Adding Mox Diamond seemed to help this cause, along with a one-of-fun-of Dromar's Cavern. We then started to list the biggest and baddest creatures to get, Avatar of Woe, Phantom Nishoba, Verdant Force. Unfortunately, due to having Protection from Black, Akroma, Angel of Wrath does not function with our Reanimate Auras, which is why it is absent from the list.

Both of these archetypes are appealing to me, and combining them has satiated a need to have a combo deck that is not all in on one gameplan. I've only played this deck in casual settings and have run into only one deck that feels tough to beat: Sligh. I thought Goblins would be more of a problem, but the advent of Zombie Infestation in the deck helps facilitate a plan where I can stall with blockers until I have the pieces in my hand to execute one of the combos. I have purposely kept questionable hands, seeing how far I can stretch the deck against these faster aggro decks, specifically Red decks. Unsurprisingly, they have trouble with a Phantom Nishoba, and that is the card I have dug for in those matchups. This deck is a deck many in the Zoo Crew are excited to see actualize in a large tournament. I suspect I will play this over the summer as I finish some other Premodern projects up.


This final deck is a very fringe and fragile strategy that still cultivates creativity within the format. It is also the newest deck in this list, and one I can't wait to spend more time on.

Mono Green Tron

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Creatures
3x Blastoderm
4x Llanowar Elves
1x Masticore
4x Wall of Roots
Instants and Sorceries
4x Call of the Herd
2x Gaea's Blessing
2x Hurricane
4x Living Wish
1x Stream of Life
3x Summer Bloom
3x Crop Rotation
2x Naturalize
Artifacts
1x Mishra's Helix
Enchantments
2x Sylvan Library
Lands
2x Dust Bowl
8x Forest
2x Glacial Chasm
3x Thawing Glaciers
3x Urza's Mine
3x Urza's Power Plant
3x Urza's Tower
Sideboard
1x Blastoderm
1x Glacial Chasm
1x Masticore
2x Naturalize
2x Phyrexian Furnace
2x Ravenous Baloth
2x Tranquil Domain
1x Urza's Mine
1x Urza's Power Plant
1x Urza's Tower
1x Wasteland

I love Tron. A mainstay of Modern, Urza's Mine, Power Plant and Tower have a symbiotic relationship that generates a total of 7 colorless mana with all 3 out at the same time. I watched Pro Tour Lord of the Rings in 2023 live, and loved how Christian Calcano webbed his way to the finals and had one of the most impressive game wins in Pro Tour history (Game 4 if you want to look it up). Additionally, the late Kai Budde won a World Championship with a similar strategy, utilizing Covetous Dragon as an engine. Green's history of ramp and mana dorks made me start to think of a Green build of the deck. The hard part was coming up with pieces that allowed Tron to happen ASAP.

I also needed an outlet for the deck to use all this mana. The original build had Karn, Silver Golem and was much more artifact heavy. It wasn't until I came across Hurricane that I knew what the deck could be. I also added Blastoderm and Masticore into the deck as a beatdown plan, so the Hurricane would have to cost a little less. Hurricane also made me see a synergy in Glacial Chasm; with Chasm out, it deals no damage to its pilot. With large amounts of mana, Hurricane becomes a functional Fireball and has been my favourite way to win games with this Tron deck.

I kept around Mishra's Helix from my original strategy, since I could tap down more of my opponent's lands, without overreaching and tapping out myself. Slowly but surely, with every match I tested, mana rocks were replaced by mana dorks, and ramp like Harrow became Crop Rotation.

But the issue remained: How was Tron going to happen? Living Wish.

Living Wish allows the pilot to grab a land or creature from their sideboard and put it into their hand. This meant I could have a ready-to-go land waiting for me, and acted as an extra playset of any land I wanted. Because of the slow nature of the deck, I added Stream of Life lastly as another vehicle for Tron to be used, but to help against faster aggro strategies. Having the Wish-Board opened up the possibilities, and in its current iteration, may be the strongest it has been.

In testing, this deck has done some very cool things. I've been able to aggressively keep some hands that only have 1 Urza land, because of having Living Wish and Crop Rotation in the hand, along with mana dorks to cast the Green spells. I seem to run into trouble with any deck that casts Duress, and I think adding Compost to the sideboard will help in this avenue. I haven't run into issues with combo yet, but I assume Wasteland and Dust Bowl are already the best cards I can use and I am using it. The next time you see this deck, it may change, as I test with it pretty regularly. This deck report will also come out over the summer as I finish my other projects, and put out the aforementioned Cookie Crisp deck.


Deck styles, strategies, and synergies are out and about on the internet, but thinking more clearly about decks and what they can do make this format more enjoyable to play, make a "best deck" less desirable, and make deck building a virtue instead of a copycat.

Throughout 2026, I am going to play these decks in larger tournaments, tuning them when necessary, and writing about my experiences playing the decks. I have played them in casual settings to varying success, and often find reassurance that they can compete and beat mainstay decks of the format. Mostly, I'm excited to play magic. Premodern is my favorite format, not just for the cards, but the community interaction and engagement I have the privilege of being in.

Stay tuned for these decks and their respective reports as I continue to cultivate decklists in this 'closed format.'

brewingpremodern